Right now

(December, 2022 – Bergen, Norway)

We're in the final stretch of development on the Nenia vertical slice. Pretty soon it'll be done and we'll start shopping Nenia around for publishers and investors. Exciting times:)

Been getting back into shader work in Unity - exploring some ideas that have been rattling around for a while. Me and Henrik have a new project early next year and I'm psyched to get back to visual development, high concept game design and early stage world building. More on that later.

I continue to rummage around itch.io whenever I find the time. This time I stumbled upon Interminal, an endless procedurally generated airport that's oddly calming. I've also been playing The Library of Babble and Pilgrimage, both pretty mellow.